Make your own free website on Tripod.com

Main

Information

Joining and How To Play
NPCs of VDR III
Races
Rules of the Game
Secondary Skills
Weapon Skills
Members of VDR III
E-mail Me

Game
Masters of the Universe
Move Statistics
Message Board
Maps

Shops
Armory
Weapon Rack
Capsule Corporation
Palace of Healing
Training Shop

Affiliations

Secondary Skills are traits or skills that a character possesses that, usually, effect conditions outside of battle. A player gains one skills at character creation. A player gains an additional skill at these PLs: 500, 5000, 50 000, 250 000, 500 000, 2 500 000, 5 000 000, and 50 000 000. One skill can be used to raise a current skill up one level, or to gain an entirely new skill.


Name of Skill -- Description -- Lv 1 -- Lv 2 -- Lv 3 -- Notes
Ki Saver -- Energy is lost in any reaction, no matter what. One with this skill can spend energy more efficiently, and reduce the loss of energy, and thus reduce that which is initially spent -- (-5% )-- (-10%) -- (-25%) -- This is to base KP cost and applies even when upgrading Ki attacks

Quickness -- Through study and practice, one with this skill has learned to move in a way that is quicker than a straight line, but only at short distances -- +5 IR -- +10 IR -- +15 IR -- This is on your FIRST turn of a round. It will not happen on every turn.

Diplomacy -- One with this skill is adept at negotiating. Because of this, they can lower the price they pay within a shop and even raise the value of their own items -- (-10%) Buy/+5% Sell -- (-25%) Buy/+10% Sell -- (-25%) Buy/+25% Sell -- These are to base prices (Those listed on the site). Tariffs and taxes will effect them as normal.

Repair -- This skill shows that one knows how to self repair items that have broken -- (-10%) -- (-25%) -- (-50%) -- Percentages are to normal repair cost. User need not be at the shop's location in order to repair nor send it anywhere.

Strength -- A character with this skill has especially strong bones that resist breaking -- (-10%) -- (-20%) -- (-30%)--Percentages are to chances to break

Con-man -- Through a negotiating type process, a character with this skill is able to manipulate his employer into raising his wages -- +10% -- +25% -- +50% -- These percentages effect credits gained per day.

Quick Learner -- A character with this skill has a knack for picking up new things and can do so in a hurry -- (-1) Day -- (-2) Day -- (-3) Day -- These are days off learning a new move. These will not apply when "relearning" a move for mastership levels.

Endurance -- This skill allows the user to endure long periods of travel -- +1 movement point -- +2 movement points -- +3 movement points -- These only are usable when traveling on the World Map

Sprint -- The skill allows the user to cover short distances in nearly no time -- +1 movement point -- +2 movement points -- +3 movement points -- These only are usable when traveling in battle

Small Stomach -- The skill allows the user to suppress his normal need for food -- 9 creds/week -- 7 creds/week -- 5 creds/week -- These rely to food costs. Sayai-Jins who choose this skill pay 18, 14, and 10 creds/week for each level.

Battery -- This skill enables a character to regain more KP when he uses the Charge action -- +5% Regained -- +10% Regained -- +15% Regained -- This is added to your base 10% KP regained. This is off of your Max KP

Linguist -- One with this skill can pick up languages easily -- (-3 Days)/(-1 week) -- (-5 Days)/(-2 weeks) -- (-7 days)/(-3 weeks) -- These are off studying time / learning while around someone time, respectively.
Breaker -- This skill enhances one's ability to break/burn limbs to unusability -- +10% -- +20% -- +30% -- None


Arlian Combo: Slash -- One understands how an Arlian can strike twice, but cannot actually perform the combo due to his racial limitations -- No Levels -- Used as prerequisit for Duel Weild

Ambidexterity -- This skill enables one to use both hands adeptly for skilled tasks (writing, manipulation, etc.) -- No Levels -- Used as prerequisit for Duel Weild








































Secondary Skills