Quickness -- Through study and practice, one with this skill has learned to move in a way that is quicker than a straight line, but only at short distances -- +5 IR -- +10 IR -- +15 IR -- This is on your FIRST turn of a round. It will not happen on every turn.
Diplomacy -- One with this skill is adept at negotiating. Because of this, they can lower the price they pay within a shop and even raise the value of their own items -- (-10%) Buy/+5% Sell -- (-25%) Buy/+10% Sell -- (-25%) Buy/+25% Sell -- These are to base prices (Those listed on the site). Tariffs and taxes will effect them as normal.
Repair -- This skill shows that one knows how to self repair items that have broken -- (-10%) -- (-25%) -- (-50%) -- Percentages are to normal repair cost. User need not be at the shop's location in order to repair nor send it anywhere.
Strength -- A character with this skill has especially strong bones that resist breaking -- (-10%) -- (-20%) -- (-30%)--Percentages are to chances to break
Con-man -- Through a negotiating type process, a character with this skill is able to manipulate his employer into raising his wages -- +10% -- +25% -- +50% -- These percentages effect credits gained per day.
Quick Learner -- A character with this skill has a knack for picking up new things and can do so in a hurry -- (-1) Day -- (-2) Day -- (-3) Day -- These are days off learning a new move. These will not apply when "relearning" a move for mastership levels.
Endurance -- This skill allows the user to endure long periods of travel -- +1 movement point -- +2 movement points -- +3 movement points -- These only are usable when traveling on the World Map
Sprint -- The skill allows the user to cover short distances in nearly no time -- +1 movement point -- +2 movement points -- +3 movement points -- These only are usable when traveling in battle
Small Stomach -- The skill allows the user to suppress his normal need for food -- 9 creds/week -- 7 creds/week -- 5 creds/week -- These rely to food costs. Sayai-Jins who choose this skill pay 18, 14, and 10 creds/week for each level.
Battery -- This skill enables a character to regain more KP when he uses the Charge action -- +5% Regained -- +10% Regained -- +15% Regained -- This is added to your base 10% KP regained. This is off of your Max KP